![]() ![]() This would allow for a very flexible means of using a base model and applying variations in the model while not having to upload a new model each time. ![]() In this case, the barrel can be changed to allow for different colors (in gmod).Įach “skin” could have a maximum of 2 or 3 materials (if using the skin system) and there would be a maximum of 10 or so skins for a model (if I recall correctly the reason for the material limit isn’t for file size, but due to optimization/rendering so quantity of textures isn’t as much of an issue?) Of course said workshop model would still need to comply with the file size limit. ![]() At the left part of the screen you can see a preview of the player model / skin. Step done 2 Choose a new player model Choose a new player model just by clicking the icons at the right of the screen. I think it would be great to have a system similar to Garry’s Mod in that you can place a model, and after placement can change the texture to different variations from a pre-defined list made in the workshop editor. 1 Hold C then click 'Player Model' While in-game, hold C to bring up the context menu, then click Player Model icon to open the player model menu. Currently, if you’d like to make for example a custom computer monitor that displays different things on each monitor or a car with different paint jobs, you’d need to upload a separate model for every variation of the texture(s). ![]()
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